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Reap & Rush Wiki

Updated · August 2026

Reap and Rush Walkthrough

Full-run combat in Reap and Rush

A walkthrough for this game is a sequence of desks, not a room-by-room spoiler novel. Official length: about five hours through difficulties 1–3, 10+ if you push the top tiers, 15–20 hours for collection. The story hook is Zhong Kui missing, reincarnation broken, and a conspiracy across cycles. We will not invent plot beats that Steam copy does not state.

Watch gameplay reference

Let's Try Reap and Rush [Demo]

Hours 0–2

Borderless window, Interact and Support Chest Drop binds, one envoy, one duty. Tutorial overlay lock is patched; starting chests are 1 HP as of 12 August. Learn Chenghuang shops without dragging summons through the door on an old build. Do not seal before the Book of Life and Death exists.

Hours 2–6

Commit a Fate Stone sentence. Sample tributes. Visit Headwind Express so the warehouse is not a mystery. If Continue feels cursed, Repair Save Data, then new run—Langya Stele fusion and Bingyi’s eaten first stone only make sense after that habit.

True Realm and later

Official text gates the True Ending on difficulties 3–5. Lotus Seeds can drop from random events after True Realm. Asura Realm monster-pool leftovers were removed so the act would not freeze. Shura is the high-tier label used when Ancestral Dragon failed to pay tributes.

What this walkthrough will not do

It will not list every Yaoguai, fake a 500-level encyclopedia, or pretend collectible guides that invent secret rooms. If you want named bosses, open How to Beat. If you want pins, open Map & Spaces.

Frequently Asked Questions

Can I import the demo into this walkthrough?+

No. Official Q&A said demo saves do not transfer.

Is co-op in the campaign?+

Steam lists single-player. Co-op was only mentioned as a possible future idea.

When do I climb difficulty?+

Learn sealing on 1–2, write a synergy sentence, then move to 3.

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